Release 7
New
- Carving: creatures now drop their loot when you carve them, and everyone who helped gets their own share.
- Hearths: you wake at the nearest hearth you've found when you're knocked out.
- Ammo pouches are kept by the server, and carving creatures can give you scrap.
- Poison and bleeding build up from bites and spines; cure them with a Kelp Poultice or a Patch Bandage.
- Crafting: station recipe lists, a search box, categories, and an ingredient picker that shows the quality you'll get.
- The Drowned Light: a sunken lighthouse with quest finds inside.
- Dropped items and anything that doesn't fit in your bags land as pouches in the world.
- Den upgrades take what they need straight from your storage chest.
- Settings: pick your screen resolution (with Keep or Revert) and customise your crosshair.
- A What's new screen (this one), new music, and kelp veins to gather.
Changed
- Named rare creatures are much tougher (three times the health), and at most two are out at a time.
- Chat is easier to read; only lines starting with / are emotes.
- Clearer XP and loot text, and backings behind on-screen prompts.
- Updates are now required: when a new release is out, the game asks you to restart so the launcher can update you.
Fixed
- Invisible creatures that could still hit you.
- Being pushed back or kicked for brushing against walls.
- The sword plunge exploit.
- The Shrine of Echoes step, copper ore's tool, and feet sinking into the sand.
- NPCs in Nim and Meridian walking through things.
- Chat sending only to players who are connected.